3 Coin Towers Dice is basically Endorphina’s February release, 3 Coin Towers, wearing a fake mustache. They swapped out the original coins for some shiny dice and called it a day. Everything else, the 5×3 grid, the 1,700x max win, and the underlying math, is exactly the same. (Even the return doesn’t agree with itself: the studio’s page says 96.08%, which is the original’s figure, while the game itself states 96.05%.) You aren’t getting anything new here, just a different coat of paint on a very volatile game.
The most annoying part? The visual fake-out. Above the reels, you’ll see three pagodas collecting colored gongs as you spin. It looks exactly like a meter you need to fill to trigger a bonus. It isn’t. The game straight-up admits these gongs do nothing to change your odds. The bonuses trigger completely at random, and no, you can’t buy your way into them.
“Winning” While Losing Money
Betting on this game is a little awkward. The bets step up in 0.30 increments (up to a max of 150), meaning you can’t just set a standard $1.00 spin.
Once you start spinning, you’ll notice the game seems to hit a lot. It boasts a 30.30% hit rate, which sounds awesome compared to some of the studio’s other brutal games. But don’t get too excited, it’s a trap. A lot of those hits are bottom-tier dice that pay out a measly one-sixth of your bet for a three-of-a-kind.

Sure, there’s an expanding dragon wild that helps connect lines, but it has no value of its own, and those gongs just take up space on the board. The result? A base game that gives you a lot of flashy “wins” that actually just slowly drain your bankroll. It’s death by a thousand cuts.

The Three Random Doors
When a pagoda finally decides to trigger a feature, you get one of three bonuses:
- The Green Pagoda (88 Free Spins): This sounds incredible, right? It’s actually a slog. There are no multipliers, and you’re still stuck with that same stingy paytable from the base game. I played through an 88-spin round and barely made back a few dozen times my bet. It felt like it took forever for very little payoff.
- The Blue Pagoda (Pick Bonus): This is a pick-and-click game with 16 bags where you try to match three colors. The catch? You can just as easily match the cheapest color and get booted with peanuts. I actually got lucky here during testing and hit the second-highest tier, which totally saved my session, but it’s a coin flip either way.
- The Red Pagoda (Hold-and-Win): Your standard streak-respin game with fixed jackpots. Fill all 15 spots, and you get the 1,000x grand prize. In one of my rounds, I filled 13 spots, missed the big prize by two empty squares, and walked away with a pretty underwhelming consolation prize.

Skip the Gamble (and Maybe the Game)
The game does have a card-based gamble feature for your wins, but honestly, skip it. The game actually admits the odds are terrible (an 84% average return), so you’re basically throwing money away if you play it blind.
Endorphina leans on this exact game model a lot, but a 1,700x max win just feels weak nowadays. If you like this style of game, you’re way better off playing something like 3 Fat Kings by Amigo Gaming. It has the exact same bonus structure and RTP, but a much better 4,000x max win.
Playing 3 Coin Towers Dice is just watching gongs fly up to pagodas for no reason while your balance slowly bleeds out, hoping a random door opens before you go broke.