5 Witch Pots puts five cauldrons over a 5×4 grid with 25 fixed paylines, and every one of them hides a different bonus game, with the whole thing capped at 3,700x and an RTP of 96.01%. Endorphina’s earlier 3 Witch Pots sits on the same 5×4 board with a 1,300x cap, so the new one aims a lot higher on paper.
But does more brewing mean a better potion? I took the game for a 225-spin session to find out. Here’s what you need to know.
The Collection Tease: How the Triggers Actually Work
Above the reels sit five colored cauldrons, waiting to be filled with Elixirs that land over regular symbols during the base game. Crucially, these Elixirs don’t act as blocker symbols: your paylines will still connect just fine.
When an Elixir lands, it flies up to its matching pot, and you’ll notice the cauldrons growing larger over time. A quick word of warning to players: the game rules state clearly that activation is random and unaffected by how many Elixirs have already landed. There is no “guaranteed trigger” once a pot gets full. It’s a flat lottery system, meaning your first Elixir has the exact same chance of triggering a bonus as your fiftieth. Alternatively, landing a Witch symbol in the base game can also randomly trigger any of the five features.
The Base Game and the Paytable
The Witch is the premium symbol, paying 80x your bet for a five-of-a-kind, followed by the Hat at 40x.
The drop-off after that is steep. The bottom four filler symbols (mushroom, spider, feather, and frog) pay a measly 0.8x for a full line of five. Because these low symbols pay less than your stake even at maximum length, a board full of low-payers feels virtually indistinguishable from a dead spin.

During my 225-spin session, the hit frequency felt a bit harsh. Roughly a quarter of my spins paid something, but more than half of those hits didn’t even cover my initial bet. The premium Witch symbol teased me on over a hundred boards but refused to complete a single line. Surprisingly, the Hat symbol carried my entire session. My best base game hit came when Black Cat Wilds (which land on reels 2-5) connected four Hat lines at once for a solid 57.6x payout. Another decent spin brought in 17x on crystal balls.
The Five Cauldrons (Bonus Features)
Because 5 Witch Pots doesn’t offer a feature buy, you are entirely at the mercy of the random Elixir triggers to see any of the five bonus games. Here is what’s waiting inside each pot:

- Green (Witch Games): Awards 24 free spins. The great thing here is that you can still trigger the other four bonuses while inside the free spins round.
- Red (Pumpkin Hold): A hold-and-win round on a 5×4 grid that starts with 5 BONUS symbols and 3 attempts, and every new BONUS symbol puts you back at 3. Regular prizes go up to 30x, the jackpots reach 300x, and filling all 20 spots awards the 1,000x Ultra prize.
- Blue (Spider Hold): This is the one you want. Played on a 19-position grid, the center reel lands Collectors while the outer reels land Coins. The Collector sweeps the board’s values on every spin, but leaves the Coins in place to pay out again at the end. Filling the 18 outer spots pays a 1,000x Ultra.
- Purple (Spooky Pick’em): A 16-item pick game. You keep picking and collecting cash prizes until you match three awards. The top red tier pays up to 500x.
- Orange (Creepy Pick’em): Gives you 10 attempts across 18 tombs. Finding three Royal symbols here will instantly pay out 1,000x.

To be completely fair to the game, 225 spins is a small sample size. However, it’s worth noting that during my session, dozens of Elixirs flew into the pots, the cauldrons swelled to maximum size, and… nothing happened. I didn’t trigger a single bonus, meaning the base game had to carry my entire RTP for the session.
Chasing the Max Win
The absolute top in the base game is a full screen of Witches, which would net you 2,000x your bet. To hit the game’s hard cap of 3,700x, you must get into the bonuses, though the rules don’t say which one reaches it; the biggest single prizes they name are the 1,000x Ultra and Royal awards in the hold-and-win and pick games.
5 Witch Pots aims well above 3 Witch Pots’ 1,300x and packs in more feature variety. The five distinct bonuses keep the concept fresh, and the Spider Hold feature is genuinely exciting on paper. Play this one with a sensible bankroll and a lot of patience.