“Maxways” is basically just a Megaways clone, but Soju Power Maxways throws a weird wrench into how the tumbling reels actually work.
Usually, when you get a cascade in these games, things can shift and expand. Not here. Whatever grid size drops on your very first spin, whether it’s a tiny, cramped board or a massive one with 262,144 ways to win, is exactly what you’re stuck with for the rest of that tumble. It doesn’t grow.
And if we’re talking numbers, the math here is a little stingy. The RTP is a below-average 95.95%, and the max win is capped at 10,000x. That might sound fine until you realize that Merlin’s Secret Maxways uses this exact same engine but gives you a 40,000x max win. Big Time Gaming’s Extra Chilli More Chilli does the same variable-height trick and pays up to 30,000x at 96.39%. So you’re being shortchanged before you even spin.
The Base Game: A Whole Lot of Nothing
The theme is fun, you’re trying to line up Korean BBQ short ribs (which pay a decent 25x) alongside the usual filler symbols. But the base game is honestly a snooze fest.

The big tease here is the Soju Bottle Wilds, which carry multipliers up to 100x. Awesome, right? Wrong. The wild only applies if it is directly involved in your winning payline. If a wild drops right next to your winning combo without touching it, it does nothing. I watched a bottle sit beside a flat little win and contribute exactly zero to it. Mostly, you’re just going to watch low-paying 9s pop for fractions of your bet while you pray for a bonus trigger.
The Free Spins “Trap”
When you finally land three frog scatters, you get to the bonus round, and this is where the game actually works against you.
You’re presented with a choice, and the trade-off is brutal. You can either take the “safe” route (25 spins, but your multipliers max out at a measly 8x) or the “risky” route (only 5 spins, but you get the 100x multipliers).

During the bonus, you collect gold coins. Every three coins you grab gives you +3 extra spins and deletes your lowest multiplier. On paper, it sounds like a cool level-up mechanic (Play’n GO runs the same collect-three idea in The Green Knight Camelot Gold). In reality? It’s a trap.

If you pick the 25-spin round, you will quickly collect enough coins to hit your maximum 8x multiplier. Once you hit that top rung, every coin you collect just gives you more spins stuck at 8x. The game completely flatlines. During my bonus, I got a ton of extra spins, but because I was trapped at an 8x multiplier, my “big hits” were paying out 11x and 16x my bet.
The Verdict
Soju Power Maxways is a game that fights itself.
To get anywhere near that 10,000x max win, you need the 100x multiplier on a huge board. But the game forces you to choose before the bonus even starts: take 5 spins and pray you survive long enough to hit the big multiplier, or take 25 spins and let the coin-collection feature permanently trap you at 8x.
It’s a clever idea on paper, but a coin that buys you spins by deleting the multipliers those spins need is a strange way to build a feature. Save your bankroll and go buy some real Korean BBQ instead.