Let’s be real about Amigo Gaming’s 3 Tombs Dice. This game makes you work for it, and it does not care if you’re impatient.
There’s no Bonus Buy button to bail you out. There’s no Ante Bet to speed things up. You just have to sit there, spin, and hope. Oh, and the bet sizes are weird, they step up in awkward 0.30 increments, meaning you can’t even just bet a flat $1.00. You’re playing a standard 5×3, 30-line slot with a 6,400x max win, but man, the base game will test your sanity.

Don’t Count on the Base Game
Don’t expect the regular spins to keep your balance afloat while you wait for a bonus. Half the paytable is just white dice that pay a miserable 1x your bet for five-of-a-kind.
And the Wild symbol? It’s a gold die that doesn’t even land on reel 1. It doesn’t expand, it has no multipliers, and during my session, it barely connected a single decent win. Having a Wild that sits out the most important reel on a game this volatile feels like a slap in the face. You’re basically just bleeding your balance waiting for the pyramids to wake up.
Stop Teasing Me With Scarabs
As you spin, little scarabs will land and fly up into the Green, Blue, or Red pyramids above the reels. It looks like you’re filling up a meter.
You aren’t. It’s a total illusion.
The pyramids don’t actually track your progress, the bonus trigger is completely random. You could watch fifty scarabs fly up there and get nothing, or you could trigger it on your first spin. It’s just a visual tease, which makes the dead spins feel way longer than they actually are.
The Three Rooms (If You Can Get There)
When a pyramid finally triggers, the board clears out for a classic Hold & Win bonus (you get 3 respins, which reset every time a new prize die lands). The color of the pyramid that triggered the bonus decides your feature:
- Green (Collect): Drops a die that sucks up all the values on the board.
- Blue (Payer): Adds a flat 2x to 10x of your bet onto every prize die on the board. It adds, it doesn’t multiply, and it never locks.
- Red (Eternity): The holy grail. It leaves a sticky collector in the middle that absorbs the whole board at the end of every single respin.
The features are actually really fun, but the math is unforgiving. To get anywhere near that 6,400x max win, you have to fill all 15 spaces on the board to trigger a 10x multiplier. Stall at 13 of 15 and all you get is the board added up, with nothing on top. That gap between the fourteenth cell and the fifteenth is the whole difference between a decent round and a max-win one.

Free Spins? No Thanks
If you hit three scatters, you get 15 free spins. This is the bonus you don’t want.

It’s literally just the base game playing itself 15 times. No multipliers, no extra features, no escalating tension, and the same white dice paying the same 1x. A free game that lands nothing is worth exactly what a base spin that lands nothing is worth.
The Verdict
If this game feels familiar, it’s because Amigo Gaming basically copy-pasted the math and layout from their older games (like 3 Tombs and 3 Spirit Volcanoes), just slapping a dice theme on it.
Look, I respect that it forces you to actually play the game instead of just buying the bonus. It makes the 96.06% RTP feel a bit more honest. But you really have to be in the mood to grind.
If you like this style of Hold & Win but want something less punishing, go play Yggdrasil’s 3 Piggies of Bank, which runs the same collect-and-respin round, pays on 25.20% of spins and calls itself low volatility. If you want to chase a bigger payout with a similar mechanic, Microgaming’s Mithai Madness 10000x is a better bet. 3 Tombs Dice is highly entertaining once you finally get inside the pyramids, but it makes you pay in blood, sweat, and spins to get there.